Spell Catcher
(Abjuration, Metamagic)

Range:  0
Components:  V, S, M
Duration:  1 round per level
Casting Time:  5 rounds
Area of Effect:  10-foot radius sphere
Saving Throw:  None

This spell allows a caster to catch up to one spell level in spells per two caster levels in the duration of this spell. The caught spells can be launched by the caster as if he had cast them at that time (even if a wizard uses this to catch and cast a priest spell). Any spells can be caught with this spell - even those spells only transmitted by touch. The wizard does not know what spell he catches unless he succeeds at a spellcraft check if he sees or hears the opposing caster during the casting of the spell to be caught. Any caught spells can be released by a mental order (up to one spell per round), in addition to another spell cast or another action taken by the caster of the spell catcher. If the caster tries to catch a spell with more spell levels than he has available, he receives the full maximum effect with no saving throw (any saving throws are automatically failed) of that spell plus any spells stored in the spell catcher at their normal effects. If the duration runs out (or the magic is dispelled) and there are spells still remaining in the spell catcher the same thing happens with all spells at their maximum effect. This is due to the massive draining effect on the caster: any spells that remained in the caster's mind at the end of the duration of the spell catcher will be drained completely and he needs to rememorise them.
The material component is a memory moss, which is fully intact (at full hit points), impregnated with a very weak acid containing the dissolved remains of the book covers of at least five books which have contained well over 100 pages of arcane knowledge. It is possible to reuse the same book with always replaced covers, but to repair such a book cost a lot (at least 1000 gp per cover).

